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CorelDraw

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Training process

Training needs analysis

If you have specific requirements regarding the training programme, we will carry out a training needs analysis for you. This will guide us on which aspects of the programme should receive greater emphasis, so that the training programme meets your specific needs.

What will you gain?

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Confident interface work - You will move through the CorelDRAW interface with confidence, set up views, guides and snapping, and organize your workspace so you can build projects faster and with less friction.

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Drawing from scratch - You will create basic objects, lines and precise shapes on your own, using the program tools and smart drawing features to build clean vector illustrations from the ground up.

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Full object control - You will master selecting, moving, scaling, rotating, grouping and duplicating elements, which will help you assemble more complex layouts without losing control of the page.

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Effective shape editing - You will learn how to edit objects with the Shape tool, convert them to curves, crop, cut and distort them, so you can tailor graphics precisely to the needs of each design.

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Purposeful color and text - You will apply fills and outlines, use the Eyedropper and Smart Fill, and format artistic, paragraph and path text correctly, so your designs look clear, readable and polished.

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Combining vectors and bitmaps - You will work with bitmaps inside a project, crop them and apply basic effects, allowing you to combine photos and vector graphics into one consistent visual composition.

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Effects, layers and structure - You will use interactive tools, Lens, Bevel and layers with the Object Manager to create visually stronger designs while keeping your file organized and easier to edit later.

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Print and export ready - You will prepare documents for printing and export them to different formats, so after the course you can save each project in the right form for print, sharing or further work.

Training programme

1. Introduction

Vector and raster graphics solve different design tasks, so distinguishing them is the starting point for effective work in CorelDRAW. Alongside that comparison, the section establishes the basic concepts of the application and the logic of its core environment.

  • differences between vector and raster graphics,
  • basics of Corel.

2. Interface

Before detailed design work begins, users need control over the workspace and document setup. This section covers opening and saving files, interface basics, page layout, guides and snapping, plus view options that support accurate navigation and placement.

  • opening and saving files,
  • basics of the interface,
  • page layout,
  • guides and snapping,
  • view options.

3. Creating objects using the program tools

Building artwork starts with the tools used to draw it. The section covers creating simple objects, working with precise shapes, drawing lines, and using intelligent drawing features that help convert rough input into cleaner vector forms.

  • creating simple objects,
  • intelligent drawing,
  • precise shapes,
  • creating lines.

4. Working with objects

Core operations on objects establish how elements are selected, transformed, and organized in a drawing. This section covers moving, scaling, rotating, grouping, copying, cloning, duplicating, step and repeat, arranging order, and using symbols for repeated assets.

  • selecting,
  • moving and scaling,
  • rotating,
  • grouping,
  • copying,
  • cloning and duplicating,
  • step and repeat,
  • arranging objects,
  • symbols.

5. Modifications on objects

Editing object geometry requires more than basic transforms. Participants use the Shape tool, convert objects to curves, apply shaping operations, and work with quick crop, knife, eraser, smudge, roughen, and perspective to alter structure and refine form.

  • shape tool,
  • convert to curves,
  • shaping,
  • quick cropping,
  • knife and eraser,
  • smudge and roughen brush,
  • perspective.

6. Assigning colors to objects

Color assignment determines how objects read visually and how consistently a design is built. Here the focus is on fill and outline color, using the Eyedropper tool to transfer attributes, and applying Smart Fill to create and color enclosed areas efficiently.

  • fill color,
  • outline color,
  • eyedropper tool,
  • smart fill.

7. Working with text

Text handling in CorelDRAW goes beyond typing and placement. The section distinguishes decorative and paragraph text, then shows how to format characters, place text on a path, and divide longer content into columns to match different layout needs.

  • decorative text,
  • paragraph text,
  • text on a path,
  • character formatting,
  • dividing text into columns.

8. Using bitmaps

When a project combines vector artwork with raster content, bitmap handling becomes essential. This section introduces bitmap basics, then moves to cropping and selected bitmap effects, so participants can integrate pixel-based images into CorelDRAW documents in a controlled way.

  • bitmaps – basics,
  • cropping,
  • bitmaps – effects applied to bitmaps.

9. Interactive tools in CorelDRAW

Interactive tools in CorelDRAW allow edits to be applied directly on the canvas with immediate visual feedback. The section covers fill, blend, outline, distortion, shadow, extrusion, and transparency, showing how these controls shape objects without switching to separate workflows.

  • interactive fill,
  • interactive blend,
  • interactive outline,
  • interactive distortion,
  • interactive shadow,
  • interactive extrusion,
  • interactive transparency.

10. Working with layers and with the Object Manager

Organizing a drawing becomes easier when objects are separated across layers and managed from the Object Manager. This part focuses on practical layer usage, including the role of the main layer, to keep complex compositions ordered and easier to edit.

  • using layers,
  • main layer.

11. Special effects in the program applied to objects

Visual transformation can be extended with object-based effects such as lens and bevel. Participants work with these features to change the appearance of selected elements, control depth and distortion, and decide when such effects support the composition rather than alter its readability.

  • lens,
  • phase.

12. Printing and export to various formats

Final output work in CorelDRAW includes both document printing and exporting files to other formats. The section explains how to prepare artwork for these two delivery paths, so the same design can be reproduced correctly on paper or shared in a format required by further processing.

  • printing the document,
  • export to other formats.

What are the prerequisites for participating in the training?

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Basic computer skills - You should be comfortable using a computer, mouse and keyboard, opening applications and working with system windows, because the course focuses on hands-on CorelDRAW work.

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Working with files - You should know how to save, open and locate files and folders on your computer, so you can complete exercises smoothly when working with documents and export options.

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Basic design concepts - It is helpful if you understand basic computer graphics terms such as image, shape, color and text, because this will make it easier for you to start creating designs.

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Readiness for practice - You should be ready to complete simple tasks on your own during the sessions, because the training is based on practical work with tools, objects and page elements.